Excellent book Rating:
5 / 5
Java games are a hobby of mine, and I must say this the most practical book for the topic that I've found. It contains great practical examples, and doesn't stray from the subject - programming techniques that allow you to produce excellent-looking applets. Ever see those flashy slideshow applets, with various special effects? This book will show you how to construct one by yourself, explaining each step with great detail. It goes through great extent in helping you understand what you're doing, all while sticking close to subject, without beating around the proverbial bush. The only downside to this book is its coverage of sounds in Java - if you need help with sounds and sounds alone, don't buy this book. It contains a miniscule amount of information regarding the subject - namely just a brief introduction to sounds, and usage of the Applet class' primitive audio playback functions (Java has great support for generating audio on-the-fly, which this book does not cover). Lack of detailed sound documentation doesn't take away the value of this book, however, and I recommend it to anyone who would like to produce "kickass java" applets.
One of the best 3D and Imaging Books, Java or otherwise. Rating:
5 / 5
I first read a friend's copy of this book, it was already out of print and he had lost the CD, but the tecniques and ideas in this book are clearly written and easy to read. This is an excellent reference even if you are not working in Java (which I wasn't at the time) The Ideas are easily adaptable to C - C++ and the information and theories are fundamental to understanding 3D imaging from Movie Special Effects to Gaming. I spent 2 years trying to track down a copy with a CD and finally found it through Amazon.com, Thanks Amazon!
Tarek Fouda Rating:
5 / 5
This book is the best way for anyone who want to work with the Real Time Image Proccesing.Thanks to the Autor ......
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